How can design navigate the tension between exclusivity and inclusivity?
For example, the balance between limiting or guaranteeing access to opportunities and resources for everyone, the management of scarcity, the dilemma of privilege or inclusivity, or the gap between disparities?
TEAM
Leah Kampkes
CONTEXT
Bachelor in Design
Capstone Project
2024
PROFESSORS
Diana Albarran Gonzalez
Mairi Gunn
Ayla Hoeta
Gabriela Baron
Xin Cheng
Raranga is an educational gamified toolkit developed to equip kaimahi (employees) with the skills and knowledge to assist them as on their Tangata Tiriti (treaty partnership) journeys with the ultimate goal of improving Māori workplace satisfaction for better systemic outcomes. The kēmu (game) centers learning through collaboration, reflecting the traditional Māori art of Raranga (weaving). The practice weaves together individual strands of harakeke to create something stronger, symbolising the collective journey towards understanding and embodying Te Tiriti. Raranga breaks down the hierarchical power dynamics that exist within workplaces, creating a safe environment for collaboration and knowledge sharing.